Motion Tracking by Sensors for Real-time Human Skeleton Animation
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Abstract
Research on Human Computer Interaction has emerged in the early 1980s with the advent of computer technology. Human Motion Capture is the process of recording the movement of people. Among many kinds of human motion capture devises, Microsoft Kinect sensor and inertial sensors are most popular nowadays. In this paper we propose an efficient motion tacking mechanism to construct real time human skeleton animation using inertial sensors. We compare the results of our proposed method with the Microsoft Kinect sensor over the complicated motion tracking and joint position. During the experiment we observed that our results are much steady than Microsoft Kinect results. Some motions like hand cross over or leg cross over, our method showed better results than Kinect because the Kinect may lose skeleton of the blocked parts. On the other hand, since we use radio frequency inertial sensors, our method has a larger working area than Kinect.
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